![]() It switches to a shot of a deadly lightning storm before revealing the name of the game and a strange, fiery figure running through the undergrowth. A teaser trailer shows a forest shrouded in mist and the occasional man-made structure. It’s hard to know what, exactly, the company has in mind though. Arcade shooters are a long-running passion, but the team is capable of much more. Before Resogun and Super Stardust HD, the developer worked on a bunch of different games including two snowboarding titles ( Supreme Snowboarding and Transworld Snowboarding) and a mobile version of The Chronicles of Narnia. Such a shift, though, isn’t so strange when you consider Housemarque’s history. Last year’s blog post will have shocked some people - but clearly, this is a move the company has been deliberating for some time. #Resogun developer Ps4#That means it was in development before the release of Nex Machina and PS4 exclusive Matterfall. Housemarque has been working on the game for two years. So rather than get it out quick and hope that something sticks, we’ll try to perfect it a little bit and make something that everybody will be happy to play for a long time to come.” “but it’s all about creating the perfect storm for what players are into. “Hopefully we’ll get a nice schedule going throughout the summer with updates on Stormdivers,” he said. Unsurprisingly, there’s no release date for Stormdivers - a 2018 launch is possible, Haveri said, depending on “how we scale up the team and if we focus on a single platform or multiple platforms.” He hinted that a publishing partner could accelerate that timeline too. “This is hopefully a much more financially viable option,” he said. The greater risk, in his opinion, would have been to keep churning out arcade games that are critically acclaimed but commercial flops. Haveri said the company is in good health, however, and will expand if its new games are successful. The other half is working on a yet-to-be-announced title “within the triple-A space,” which should offset any risk associated with Stormdivers. “These are the examples that we really resonate with.” “I think ease of access, making it easy to pick up and hard to master, that’s always been one of our core models as well,” he said. “Where it’s a tough experience that’s still skill-based and rewarding.” When asked about the West, he pointed to games like R ocket League. “There’s a lot of really good, hardcore games coming out of Japan that I think are very true to the roots that we’ve been developing for a long time,” Haveri said. “This is hopefully a much more financially viable option.” He highlights FromSoftware, the developer of Bloodborne and Dark Souls, and PlatinumGames, the studio behind Bayonetta and Square Enix’s Nier: Automata. It will also leverage the “Housemarque VFX Engine,” a piece of artificial branding for the company’s “added layer of special effects candy.” According to Haveri, the team has been inspired by a bunch of developers - both in Japan and the West - who have found success with fast, strategic and combo-based gameplay. Stormdivers will run on Unreal a popular video game engine but one that Housemarque has only used once before ( Matterfall). “We’ll probably bring an experience to you day one that explores a certain side of it,” Haveri said, “but for us, this is focused on just giving you a Housemarque multiplayer experience, and then hopefully taking it wherever our inspiration, and the community’s feedback will take it.” As for the multiplayer component - it’s still unclear, for now. Most Housemarque titles use a top-down perspective, so this would indicate a third-person or first-person view. ![]() He did, however, reveal that the genre will be “new” to the company and the camera perspective will be different to previous games. ![]()
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